A JavaScript game engine that uses p5.js for graphics and Box2D for physics.


Keywords
p5.play, p5.js, p5js, p5, q5, box2d, physics, physics engine, physics simulation, game engine, games, animation, user input, controller, gamepad, box2d-physics-engine, education, game-development, game-engine, gamedev, javascript, javascript-game-engine, javascript-physics, p5js-game, p5play, physics-simulation, planck-js, q5js
License
JSON
Install
npm install p5play@3.24.8

Documentation

p5play

Visit p5play.org! 🎮🧑‍💻

p5play is a JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.

Join us on Discord to ask questions and meet other people making games with p5play. 👾

The p5play Personal License enables free, open source, personal use.

Educational use requires the p5play Educational License.

Commercial game development requires the p5play Professional License.

Credits ⭐️

p5play (version 3) was created by Quinton Ashley.

Huge thanks to everyone that's helped with p5play! 🙏

Paolo Pedercini, creator of p5.play (version 1), who trusted me to take over the project.

Erin Catto, creator of the Box2D physics simulator.

Ali Shakiba, creator of planck.js, a JavaScript port of Box2D used behind the scenes by p5play.

Contributors: @Tezumie, Oliver Zell, Caleb Foss, and Bobby S.

Testers and bug reporters: Lachlan Noble, Raj Raizada, Nathan Anil, Chayarat Wangweera, Zhiyuan Guo, Aarnav Gupta, and Carter Noa.

Contributing to p5play ✍️

Take a look at the p5play project planning page. Let me know what you'd like to help with! See the p5play-web repo for more info.