warframe-public-export-plus

The most complete data source for all your Warframe needs and interests. Contains everything missing in Public Export and more.


Keywords
warframe, warframe-items
Install
npm install warframe-public-export-plus@0.1.0

Documentation

warframe-public-export-plus

The most complete data source for all your Warframe needs and interests. Contains everything missing in Public Export and more.

Localisations

Data and localisations are entirely split here (into Export*.json and dict.*.json, respectively). This should make it trivial to handle localisations in your projects without tons of duplicated data. Unfortunately, this may make it difficult to manually browse the data; however, you can type whatever you're looking for into omni.wf, which is uses this data and is open-source.

Images

Most exports here have an icon field, which contains a path, e.g. /Lotus/Interface/Icons/Player/DanteGlyph.png. These images are shipped with the game, so they can be accessed in several ways:

However, images shipped with the game are heavily compressed, so you should check ExportImages if you care about quality:

Notes

ExportDojoRecipes

  • This price (credits), skipTimePrice (platinum), and ingredients are for Moon clans. To convert these e.g. to Ghost clan values, simply divide them by 100 with a lower limit of 1.

ExportRegions

  • Crossfire missions can be detected by the secondaryFactionIndex field being present. The /Lotus/Language/Missions/MissionName_Crossfire label may be used for their mission type.
  • Tyana Pass (SolNode450) is a bit special in that it uses the /Lotus/Language/Missions/DualDefenseCompare label for the faction.

ExportRecipes

  • There is no name field, instead /Lotus/Language/Items/BlueprintAndItem is used with |ITEM| substituted to the result name.

ExportRelics

  • There is no name field, instead the added category and era fields can be used in conjuction with /Lotus/Language/Relics/VoidProjectionName to construct the name.

ExportRewards

  • There are some special tables where rewards have a rarity instead of a probability. These cases are void relics and archon hunt shard rewards. In the former case, the probabilities depend on the relic refinement.

ExportUpgrades

  • Several mods share the same name, e.g. for "Vitality" and "Pressure Point" there's 3 mods each. Some of these might be flawed variants, but others might simply be forgotten development artefacts. These can be avoided by checking that isStarter and isFrivilous are both absent.
  • Challenge complications are combined using /Lotus/Language/Challenges/Challenge_Complication_Combiner.

ExportWarframes

ExportWeapons

  • Non-weapon items such as modular parts are in here as well. These can be filtered by checking if behaviours is absent.
  • Kitgun Chambers also have a primeOmegaAttenuation [sic] field, this is the Riven Disposition for when the Kitgun is a primary instead of secondary weapon.
  • The damagePerShot array is documented here, although the behaviours array should be preferred.