A stats system for games, and it's a part of FlowerRPG.
FlowerRpg.Stats is available as a NuGet pack.
<PackageReference Include="FlowerRpg.Stats" Version="VERSION_NAME" />
Example:
public void HowToUse()
{
var stat = new Stat(
baseValue: 100f
);
var flatModifier = new Modifier(
type: ModifierType.Flat,
value: 10f
);
var percentAddModifier = new Modifier(
type: ModifierType.PercentAdd,
value: 0.1f
);
var percentMultModifier = new Modifier(
type: ModifierType.PercentMult,
value: 0.1f
);
stat.AddModifier(flatModifier);
var value = stat.Value; // value = 100 + 10 = 110
// vital has max and min value
var vital = new Vital(
maxValue: new Stat(100f),
minValue: 0f,
value: 33f
);
// create with ratio
var vital2 = new Vital(
maxValue: new Stat(100f),
minValue: 0f,
value: 0f,
useRatio: true,
ratio: 0.5f
);
var vitalValue = vital.Value; // 30
var vitalValue2 = vital2.Value; // 100 * 0.5 = 50
}