A framework for writing and running text adventures.
My goal is to write a system that can be used to write and run text adventures. To run a text adventure game, you need a text adventure engine that:
- parses user input
- calls a command that checks if the input can be acted upon
- keeps track of game state.
Part of this project, therefore, is an engine that can do those things for arbitrary game data.
I recently gave a talk on how text adventures / text adventure frameworks work at Open Source Bridge. A rough transcript of the talk is up on [my blog] (http://astrosilverio.tumblr.com/); I'd suggest reading that if you really want to know what's going on.
Besides the engine, the framework should have an API to make gamemaking easy.
Navigating this repo
Core bits of the engine are in the
engine directory in these files:
- Logic Handler:
- Command class:
- Main state holder:
- Base stateful classes (
AHistoryOfMagic.py is a primitive attempt at a log that I will probably get rid of.
Right now, I've only worked on the engine, and not the API.
I'm mostly happy with parsing and logic (for now). I'm not happy with having only three possible stateful classes, working on improving that. Documentation currently only docstring form.
- Open a pull request for base stateful classes
- Implement better stateful class system using ECS
- Python 2.*