panda3d-pman

A Python package to help bootstrap and manage Panda3D applications


Keywords
panda3d, gamedev, game-development, gamedev-tool, panda3d-game-engine
License
MIT
Install
pip install panda3d-pman==0.16.0

Documentation

Build Status

Panda3D Manager

pman is a Python package to help bootstrap and manage Panda3D applications.

Features

  • Project quick-start
  • Automatic asset conversion
  • Automatically adds export directory to the model path
  • Convenient CLI for running and testing applications
  • Plugin system for expanding functionality

Installation

Use pip to install the panda3d-pman package:

pip install panda3d-pman

Usage

Quick start a project with pman create. If you already have a directory for your project:

cd my_awesome_project
pman create .

pman can also create the directory for you:

pman create my_awesome_project

In addition to the create command, pman has the following commands:

  • update - re-run project creation logic on the project directory
  • help - display usage information
  • build - convert all files in the assets directory and place them in the export directory
  • run - run the application by calling python with the main file
  • test - run tests (shortcut for python setup.py test)
  • dist - create distributable forms of Panda3D applications (requires Panda3D 1.10+)
  • clean - remove built files

Configuration

pman will look for any of the following files in the project root:

  • pyproject.toml
  • .pman
  • .pman.user

This configuration uses TOML for markup. The .pman or pyproject.toml configuration file is project-wide and should be checked in under version control.

Another, per-user configuration file also exists at the project root as .pman.user. This configuration file stores user settings and should not be checked into version control.

Settings in .pman.user take precedence over settings in .pman and both take precedence over pyproject.toml. If a setting is not defined in a config file, a default value will be used.

When storing settings in pyproject.toml, section names should be pre-pended with tool.pman.. For example, general options would be under tool.pman.general.

General Options

Section name: general

option default description
name "Game" The project name. For now this is only used for naming the built application in the default setup.py.
plugins ["DefaultPlugins"] A list of plugins to load and use. "DefaultPlugins" is expanded to the current default plugins, which makes it easier to enable additional plugins.

Build Options

Section name: build

option default description
asset_dir "assets/" The directory to look for assets to convert.
export_dir ".built_assets/" The directory to store built assets.
ignore_patterns [] A case-insensitive list of patterns. Files matching any of these patterns will not be ignored during the build step. Pattern matching is done using the fnmatch module

Run Options

Section name: run

option default description
main_file "main.py" The entry-point to the application.
extra_args "" A string of extra arugments that are append to the invocation of main_file.
auto_build true If true, automatically run builds as part of running the application (via pman.shim.init). This is disabled in deployed applications.

Distribution Options

Section name: dist

option default description
build_installers true Whether or not to build installers for built applications (i.e., run bdist_apps).

Plugins

To extend functionality, pman offers a plugin system. These plugins are found by pman using entry points.

Default Plugins

By default, pman loads the following plugins:

  • native2bam
  • blend2bam

When specifying plugins, a special DefaultPlugins string is available that expands to pman's current default plugins. For example, to use MyAwesomePlugin in addition to pman's default plugins use:

[General]
plugins = ['DefaultPlugins', 'MyAwesomePlugin']

Built-in Plugins

Below are plugins that ship with pman and their options.

native2bam

Support file formats: egg, egg.pz, obj (and mtl), fbx, dae, ply

Loads the file into Panda and saves the result out to BAM. This relies on Panda's builtin file loading capabilities.

Options

None

blend2bam

Supported file formats: blend

Converts Blender files to BAM files via blend2bam.

Options

Section name: blend2bam

option default description
material_mode "pbr" Specify whether to use the default Panda materials ("legacy") or Panda's new PBR material attributes ("pbr"). This is only used by the "gltf" pipeline; the "egg" always uses "legacy".
physics_engine "builtin" The physics engine that collision solids should be built for. To export for Panda's builtin collision system, use "builtin." For Bullet, use "bullet." This is only used by the "gltf" pipeline; the "egg" pipeline always uses "builtin."
pipeline "gltf" The backend that blend2bam uses to convert blend files. Go here for more information.

Running Tests

First install the project in editable mode along with test extras:

pip install -e .[test]

Then run the test suite with pytest:

pytest

Building Wheels

Install build:

pip install --upgrade build

and run:

python -m build

License

MIT