pyoctree
Octree structure containing a 3D triangular mesh model. To be used for ray tracing / shadow casting.
Written in C++ for speed, but exposed to Python using Cython.
Details
Pyoctree uses an adaptive structure, so it will automatically divide branches to ensure that there are no more than 200 objects per leaf.
Requirements
- Python 2.7 or Python >= 3.5
Optional
- vtk >= v6.2.0 or >= v7.0 (for outputting a vtk file for viewing octree structure in Paraview)
- A C++ compiler for building the extension module from the provided cpp file (already cythonized). Suggested compilers are: - The Microsoft C++ Compiler for Python 2.7 if using Python 2 on Windows - Microsoft Visual C++ 2015 (14.0) if using Python 3 on Windows - gcc on Linux - Mingw32 on Windows or Linux
- Cython >= v0.20 and a C++ compiler to build from source
Note that a compiler is not required if installing using the provided Python wheel.
Installation
Intersection testing uses parallel processing via OpenMP. To use more than a single processor, use the provided Python wheel or compile from source using a compiler that supports OpenMP. Then set value of environment variable OMP_NUM_THREADS to the number of desired processors.
Note that the compilers provided by the Anaconda Python distribution do not support OpenMP.
1. Building from source
To compile without OpenMP, open a command prompt, browse to the base directory containing the setup.py file and type:
python setup.py install
To compile with OpenMP, open a command prompt, browse to the base directory containing the setup.py file and type:
python setup.py install --openmp
2. Installation using Python wheel
Download the python wheel from releases i.e. pyoctree-0.2.10-cp36-cp36m-win_amd64.whl for Python 3.6 on Windows 64-bit. Then, open a command prompt, browse to the download directory and type:
pip install pyoctree-0.2.10-cp36-cp36m-win_amd64.whl
Note that Python wheels have been built with OpenMP.
Usage
1. Creating the octree representation of a 3D triangular mesh model
from pyoctree import pyoctree as ot
tree = ot.PyOctree(pointCoords,connectivity)
where:
- pointCoords is a Nx3 numpy array of floats (dtype=float) representing the 3D coordinates of the mesh points
- connectivity is a Nx3 numpy array of integers (dtype=np.int32) representing the point connectivity of each tri element in the mesh
2. Finding intersection between mesh object and ray
The octree can be used to quickly find intersections between the object and a ray. For example:
import numpy as np
startPoint = [0.0,0.0,0.0]
endPoint = [0.0,0.0,1.0]
rayList = np.array([[startPoint,endPoint]],dtype=np.float32)
intersectionFound = tree.rayIntersection(rayList)
Examples
Some Jupyter notebooks are provided in the Examples directory on how to use pyoctree.
Help
If help is required, please create an issue on Github.