Swift Raytracer

A simple, moderately optimized Monte-Carlo path tracer implemented in Swift.

(Note, while named Swift Raytracer, this is actually a path-tracing renderer and produces high quality global illumination renderings.)


This Renderer is in active development.

  • Surface texturing
  • More primitive types.
  • Volume rendering.
  • Scene description format.
  • Command line interface.
  • Better shaders.
  • Emissive surfaces.
  • Better threading (bucket rendering)
  • General performance improvements.
  • Support for building via SPM (may have to wait until C module support is ready)
  • Linux support.
  • More to come.