infamous

A user interaction library.


Keywords
gui, graphical user interface, graphical-user-interface, interface, interface library, interface-library, ui, user interface, user-interface, widgets, ui widgets, ui-widgets, components, interface components, interface-components, ui components, ui-components, app components, app-components, layout, rendertree, render tree, render-tree, scenegraph, scene graph, scene-graph, browser interface, browser-interface, interactive, interaction, 3D, graphics, 3D graphics, 3D-graphics, animation, 3D animation, 3D-animation, browser, clientside, client side, client-side, html5, touch, touch interface, touch-interface, responsive, responsive interface, responsive-interface, mobile, mobile development, mobile-development, famous, famo.us, web, web development, web-development, webdev, 3d-engine, 3d-models, css3d, custom-elements, dom-elements, graphics-engine, graphics-programming, html, javascript, lume, scene, three-d, three-dimensions, threejs, web-components, webgl
License
MIT
Install
bower install infamous#v0.3.0-alpha.36

Documentation

LUME

A toolkit that simplifies the creation of rich and interactive 2D or 3D experiences.

Home  ·  Documentation  ·  Examples  ·  Forum  ·  Chat  ·  Source

npm install lume

Features

LUME is composed of several packages that can be used individually, or together as a whole:

lume - HTML elements for rich graphics

HTML elements for easily defining rich and interactive 2D or 3D applications powered by CSS3D, WebGL, or a combination of both.

This package uses and re-exports features from the below packages.

@lume/element - System for defining HTML elements

This is a web component system that allows you to create new, fast, and performant HTML elements in a simple way. It provides the foundation for LUME's HTML elements, and a standard pattern for building new elements that extend the features of LUME.

element-behaviors - Mix functionalities onto HTML elements

This allows you to augment HTML elements with features called "behaviors" that are similar to custom elements: each behavior is defined as a class that has the same lifecycle methods as custom elements. The difference is that an unlimited number of behaviors can be associated with an element.

glas - WebGL engine written in AssemblyScript (WIP)

This is a WebGL engine with the consistent performance of WebAssembly, written in AssemblyScript (a TypeScript-to-WebAssembly compiler).

LUMECraft

LUMECraft is a collection of applications made with LUME, showing what LUME can do, and serving as forkable starting points for further customization.

first-person-shooter - First-person shooter game

A first-person shooter game foundation made with LUME, Solid.js, and Meteor.

Getting involved

There are various ways to get involved!

  • Visit the documentation and make something awesome!
  • Submit fixes or new features to any packages or the website! See the contributing guide.
  • Discuss LUME, get help, or help others in the forums or on our Discord chat server.

Status

tests