A behavior tree implementation in Rust
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This project is unmaintained. Please contact me if you would like to utilize the name "Aspen" on Crates.io.
This is an implementation of behavior trees in Rust. It is largely based on behavior trees as described by Marzinotto et al. [1] and was designed for use on an actual robot using ROS and LCM for communication.
A nice overview of behavior trees can be found on Craft AI’s website.