delta_time

A simple library for keeping track of the delta time in games


License
MIT
Install
dub fetch delta_time --version 1.0.3

Documentation

delta_time

A simple library for keeping track of the delta time in games.

This library will give you the delta time in a double floating point number.

Here is a small example on how to use it:

import std.stdio;

import delta_time;

void main()
{
   bool running = true;

   int count = 0;

   // You can set the max delta two ways:

   // By a number literal:
   setMaxDelta(0.01);
   setMaxDelta(1.0/5.0);

   // Or by a FPS precision goal:
   setMaxDeltaFPS(5.0)
   
   // By default, it's 5 FPS, if the game were to drop
   // any lower than this, it will slow down the logic



   // This is the game loop
   while (running) {

       // The delta must be calculated first
       calculateDelta();

       // Do some random work as an example
       int w = 0;
       for (int i = 1; i < 2_000_000; i++) {
           w = w * i;
       }
       count++;
       if (count > 10_000) {
           running = false;
       }

       // Now we can just grab the delta anywhere in the project
       double delta = getDelta();

       writeln("The delta is: ", delta);
   }
}