godot cli options parser
A utility for parsing command line arguments for godot.
Note Versions < 2.0.0 are for 3.x
Warning
Waiting 4 godot-proposals/4815 for the full experience.
Features
- 0-* Arguments
- Default values
- Help creation
- Any number of triggers
Usage example
var p = Parser.new() # create the parser
p.add_argument(Arg.new({ # add an argument
triggers = ["-F", "--fly"], # triggers
n_args = 2, # number of arguments
help = "Fly places", # help message
default = ["sky", "ground"] # default args if called without arguments
}))
p.add_argument(Arg.new({ # arg n2
triggers = ["--eat"],
n_args = "*", # any number of arguments
help = "eats all args you give it",
dest = "restaurant" # the variable it goes into (defaults to longest trigger)
}))
p.add_argument(Arg.new({
triggers = ["-H", "-?"],
dest = "help",
help = "show this help message and exit",
action = "store_true"
}))
var args = p.parse_arguments(OS.get_cmdline_args() + OS.get_cmdline_user_args()) # Parse
if args.get("help", false): # Check if we want help
print(p.help()) # Show help
else:
print(args) # Just show args otherwise