Nice modular interactive 2D drawing library.
You can install Pencil.js with the following command :
npm install pencil.js
On capable browsers, the easiest way is to import the ESM package.
<script type="module">
import { Scene } from "https://unpkg.com/pencil.js/dist/pencil.esm.js";
const scene = new Scene();
</script>
If you want to go old-school, you can fetch the script with unpkg or jsdelivr.
<script src="https://unpkg.com/pencil.js"></script>
<!-- or -->
<script src="https://cdn.jsdelivr.net/npm/pencil.js"></script>
<script>
const scene = new Pencil.Scene();
</script>
Once you have installed the library using NPM, you can start to import it.
You can either import everything under a namespace or only the package you're going to use. Pick the way that fit your style.
// The whole package under a namespace
import Pencil from "pencil.js";
const scene = new Pencil.scene();
/***/
// Just the part you need (recommended)
import { Scene } from "pencil.js";
const scene = new Scene();
In that case, you will need to use a bundler like webpack or browserify.
The official documentation .
Drawing in a canvas is not trivial. First of all, the goal is to ease the use of canvas in a browser; allowing anyone to use it with its comprehensible syntax and extensible options.
OOP is great, OOP is almighty, OOP saves lives ! Others library exists, but none with a beautiful OOP syntax. It makes code look natural.
Splitting the whole code into modules make everything cleaner. It also allows you to grab only what you need or replace what you don't like.
A complete documentation goes a long way to help developers. All functions are assured to have a description and typed arguments and returns.
Pencil.js is able to draw thousands of shapes pretty smoothly without tanking your memory. Even more if you use the Particles generator.
With , Pencil.js is fairly lightweight. Furthermore, with no side effect, it's fully tree-shakable. So, any decent bundler can further reduce its footprint.
import { Scene, Rectangle } from "pencil.js";
const scene = new Scene(); // create a new scene
const position = [100, 200];
const width = 80;
const height = 50;
const options = {
fill: "red",
};
const rectangle = new Rectangle(position, width, height, options); // Create a new red rectangle
scene.add(rectangle); // Add the rectangle to the scene
scene.render(); // Render the scene once
Take a look at more advanced examples.
Core modules refer to all classes and methods you'll get within Pencil.js library.
- EventEmitter
- Position
- Vector
- Math
- Navigation
- Color
- LinearGradient
- RadialGradient
- ConicGradient
- Pattern
- BaseEvent
Non-core modules refer to packages made by us and not part of Pencil.js library. We find them useful, so maybe you will too...
-
spritesheet (CLI)
Pack a set of images into a single spritesheet along its json description file. -
vue-pencil.js
Build reactive 2D graphics scene in your Vue project. -
gif
Turn any Pencil.js scene into an animated GIF. -
text-direction
Gives the rendering text direction (left to right or right to left) of a node. -
test-environment
Set a Node.js environment suitable for testing Pencil.js and Pencil.js applications. -
canvas-gif-encoder
Create a GIF stream frame by frame from a canvas rendering context.
Take a tour of all the awesome project using Pencil.js.
We are working with Tidelift to deliver commercial support and maintenance for the open source dependencies you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact dependencies you use. Learn more.
You want to help us improve ? Please read the contributing manual.
Guillaume Martigny |
Heraclite |
Zachary Nguyen |
Christian Paul |
Rémi Marche |
Parsa |
All contributions are valued, you can add yourself to this list (or request to be) whatever your contribution is.