EventPeople is a tool to simplify the communication of event based services. It is an based on the EventBus gem.
The main idea is to provide a tool that can emit or consume events based on its names, the event name has 4 words (resource.origin.action.destination
) which defines some important info about what kind of event it is, where it comes from and who is eligible to consume it:
-
resource: Defines which resource this event is related like a
user
, aproduct
,company
or anything that you want; - origin: Defines the name of the system which emitted the event;
-
action: What action is made on the resource like
create
,delete
,update
, etc. PS: It is recommended to use the Simple Present tense for actions; -
destination (Optional): This word is optional and if not provided EventPeople will add a
.all
to the end of the event name. It defines which service should consume the event being emitted, so if it is defined and there is a service whith the given name only this service will receive it. It is very helpful when you need to re-emit some events. Also if it is.all
all services will receive it.
As of today EventPeople uses RabbitMQ as its datasource, but there are plans to add support for other Brokers in the future.
Add this line to your application's package.json
:
yarn add event_people
or
"Dependencies": {
...
"event_people": "^1.0.0"
...
}
Add then run this command to install dependencies:
yarn install
And set config vars:
export RABBIT_URL = 'amqp://guest:guest@localhost:5672'
export RABBIT_EVENT_PEOPLE_APP_NAME = 'service_name'
export RABBIT_EVENT_PEOPLE_VHOST = 'event_people'
export RABBIT_EVENT_PEOPLE_TOPIC_NAME = 'event_people'
or directly into javascript:
process.env.RABBIT_URL = 'amqp://guest:guest@localhost:5672';
process.env.RABBIT_EVENT_PEOPLE_APP_NAME = 'service_name';
process.env.RABBIT_EVENT_PEOPLE_VHOST = 'event_people';
process.env.RABBIT_EVENT_PEOPLE_TOPIC_NAME = 'event_people';
The main component of EventPeople
is the Event
class which wraps all the logic of an event and whenever you receive or want to send an event you will use it.
It has 2 attributes name
and payload
:
-
name: The name must follow our conventions, being it 3 (
resource.origin.action
) or 4 words (resource.origin.action.destination
); - payload: It is the body of the massage, it should be a Hash object for simplicity and flexibility.
import { Event } from 'event_people';
new Config();
const event_name = 'user.users.create';
const body = { id: 42, name: 'John Doe', age: 35 };
const event = new Event(event_name, body);
There are 3 main interfaces to use EventPeople
on your project:
- Calling
eventPeople.Emitter.trigger(event: Event)
inside your project; - Calling
eventPeople.Listener.on(event_name: String)
inside your project; - Or extending
eventPeople.BaseListeners
and use it as a daemon.
You can emit events on your project passing an eventPeople.Event
instance to the eventPeople.Emitter.trigger
method. Doing this other services that are subscribed to these events will receive it.
import { Config, Emitter, Event } from 'event_people';
new Config();
const event_name = 'receipt.payments.pay.users';
const body = { amount: 350.76 };
const event = new Event(event_name, body);
Emitter.trigger(event);
// Don't forget to close the connection!!!
Config.close_connection();
You can subscribe to events based on patterns for the event names you want to consume or you can use the full name of the event to consume single events.
We follow the RabbitMQ pattern matching model, so given each word of the event name is separated by a dot (.
), you can use the following symbols:
-
* (star):
to match exactly one word. Exampleresource.*.*.all
; -
# (hash):
to match zero or more words. Exampleresource.#.all
.
Other important aspect of event consumming is the result of the processing we provide 3 methods so you can inform the Broker what to do with the event next:
-
success:
should be called when the event was processed successfuly and the can be discarded; -
fail:
should be called when an error ocurred processing the event and the message should be requeued; -
reject:
should be called whenever a message should be discarded without being processed.
Given you want to consume a single event inside your project you can use the eventPeople.Listener.on
method. It consumes a single event, given there are events available to be consumed with the given name pattern.
import { Config, Event, Listener } from 'event_people';
import { Base } from 'eventPeople.listeners';
// 3 words event names will be replaced by its 4 word wildcard
// counterpart: 'payment.payments.pay.all'
const event_name = 'payment.payments.pay';
new Config();
Listener.on(event_name, (event: Event, context: Base) => {
console.log('');
console.log(` - Received the "${event.name}" message from ${event.origin}:`);
console.log(` Message: ${event.body}`);
console.log('');
context.success();
});
Config.close_connection();
You can also receive all available messages using a loop:
import { Config, Event, Listener } from 'event_people';
import { Base } from 'eventPeople.listeners';
const event_name = 'payment.payments.pay.all';
let has_events = true;
while (has_events) {
has_events = false;
await Listener.on('SOME_EVENT', (event: Event, context: Base) => {
has_events = true;
console.log('');
console.log(
` - Received the "${event.name}" message from ${event.origin}:`,
);
console.log(` Message: ${event.body}`);
console.log('');
context.success();
});
}
Config.close_connection();
If your project needs to handle lots of events you can extend eventPeople.BaseListeners
class to bind how many events you need to instance methods, so whenever an event is received the method will be called automatically.
import { Event, BaseListeners } from 'event_people';
class CustomEventListener extends BaseListeners {
pay(event: Event): void {
console.log(
`Paid #{event.body['amount']} for #{event.body['name']} ~> #{event.name}`,
);
this.success();
}
receive(event: Event): void {
if (event.body.amount > 500) {
console.log(
`Received ${event.body['amount']} from ${event.body['name']} ~> ${event.name}`,
);
} else {
console.log('[consumer] Got SKIPPED message');
return this.reject();
}
this.success();
}
privateChannel(event: Event): void {
console.log(
`[consumer] Got a private message: "${event.body['message']}" ~> ${event.name}`,
);
this.success();
}
}
new Config();
CustomEventListener.bindEvent('resource.custom.pay', this.pay);
CustomEventListener.bindEvent('resource.custom.receive', this.receive);
CustomEventListener.bindEvent(
'resource.custom.private.service',
this.privateChannel,
);
If you have the need to create a deamon to consume messages on background you can use the eventPeople.Daemon.start
method to do so with ease. Just remember to define or import all the event bindings before starting the daemon.
import { Daemon, Event, BaseListeners } from 'event_people';
class CustomEventListener extends BaseListeners {
pay(event: Event): void {
console.log(
`Paid ${event.body.amount} for ${event.body.name} ~> ${event.name}`,
);
this.success();
}
receive(event: Event): void {
if (event.body.amount > 500) {
console.log(
`Received ${event.body.amount} from ${event.body.name} ~> ${event.name}`,
);
} else {
console.log('[consumer] Got SKIPPED message');
return this.reject();
}
this.success();
}
private_channel(event: Event): void {
console.log(
`[consumer] Got a private message: "${event.body.message}" ~> ${event.name}`,
);
this.success();
}
}
CustomEventListener.bindEvent('resource.custom.pay', this.pay);
CustomEventListener.bindEvent('resource.custom.receive', this.receive);
CustomEventListener.bindEvent(
'resource.custom.private.service',
this.privateChannel,
);
new Config();
console.log('****************** Daemon Ready ******************');
Daemon.start();
After checking out the repo, run bin/setup
to install dependencies. Then, run bin/test
to run the tests.
To install this module onto your local machine, run npm install -g
.
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
The module is available as open source under the terms of the LGPL 3.0 License.