HSL to RGB color conversion in GLSL.
#pragma glslify: hsl2rgb = require(glsl-hsl2rgb)
...
//75deg hue, 50% sat, 25% lightness
vec3 rgb = hsl2rgb(75.0/360.0, 0.5, 0.25);
gl_FragColor = vec4(rgb, 1.0);
Implementation from flixel-gdx. PRs for optimizations welcome.
Takes hsl
vec3 and returns the rgb
representation. Floats are expected in the 0.0 to 1.0 range.
Takes individual h
, s
, l
arguments and returns the rgb
representation. Exported for convenience.
MIT, see LICENSE.md for details.