Molten.Engine.Windows

The start of an open-source, cross-platform game engine, written in C#


Keywords
DirectX, cross, engine, game, platform, windows, 3d, 3d-engine, android, cross-platform, csharp, game-engine, molten, multithreading, net7, openal, opengl, vulkan, wip
License
MIT
Install
Install-Package Molten.Engine.Windows -Version 0.2.0

Documentation

Molten Engine Molten started as spare-time engine project, which I eventually intend to use to develop my own games without relying on other engines. Hopefully you'll find a use for it too!

While parts of this project will inevitably be a classic case of re-inventing the wheel, I'm treating it as a chance to gain more experience in the area of game engine development.

Documentation on GitHub Pages

Build Status

Pathway Status Download
Dev (nightly) Build Dev Build Dev
Release Release Build Nuget

GitHub GitHub last commit GitHub Sponsors

Core Feature Status

See the following table for the per-platform support and status of each feature.

✔️ Functional/Complete
🚧 Work in progres
Blank - Not Started
🚫 Not-applicable

Feature Windows Android Linux Mac iOS
Renderer - OpenGL 🚫
Renderer - OpenES 🚫 🚫
Renderer - Vulkan 🚧
Renderer - DirectX 11 🚧 🚫 🚫 🚫
Renderer - DirectX 12 🚧 🚫 🚫 🚫
Audio - OpenAL 🚧
Audio - XAudio 2 🚫 🚫 🚫
Keyboard support ✔️
Mouse support ✔️
Touch support 🚧 🚧
Game pad support ✔️
Entity component system ✔️ ✔️ ✔️ ✔️
Content Management System ✔️
Example projects 🚧
Networking - MNet
2D Physics engine
3D Physics engine
Tool - Content editor
Tool - Scene editor
Project templates

Renderer Feature Status

See the following table for the per-renderer support and status of each feature.

✔️ Functional/Complete
🚧 Work in progres
Blank - Not Started
🚫 Not-supported

Feature DX11 DX12 OpenGL OpenGL ES Vulkan
Deferrend rendering 🚧
Physically-Based (PBR)
Geometry Shaders ✔️
Tessellation 🚧
Hull & Domain Shaders ✔️
Compute Shaders ✔️
2D Spite batching ✔️
2D Primitive batching ✔️
Compressed textures ✔️
Hardware instancing ✔️
Occlusion culling
Frustrum culling
Portal culling
Level of Detail (LoD)
HDR support
2D Texture arrays ✔️
3D Texture arrays ✔️
3D/volume textures ✔️
static skyboxes ✔️
real-time skyboxes
multi-window support ✔️ 🚫
Render into WinForms ✔️ 🚫 🚫
Render into WPF 🚫 🚫
Render into UWP 🚫 🚫 🚫
Render into MAUI
Render into Android UI 🚫 🚫
Raytracing 🚫 🚫 🚫
HLSL Shader Compiler 🚧 🚫 🚫 🚫 🚫
GLSL Shader Compiler
SPIR-V Shader Compiler

Android

Molten has recently been upgraded to .NET 7. To build for Android you will need to install the Android workloads by running
dotnet workload install android in command prompt or powershell.

If you're upgrading from a previous .NET version, you may also need to run this command again to update the android workload.

Sponsors

A massive thank you to some of our sponsors:

Third-Party Libraries

A special thanks to each of these great libraries, without which Molten wouldn't exist in it's current form:

  • Silk.NET - C# Bindings for DirectX 11/12, OpenGL, Vulkan, Assimp, OpenCL, OpenAL and OpenXR
  • SharpDX - Source for some Molten.Math types
  • Magick.NET - Extensive image library for .NET
  • JSON.NET - JSON serialization